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Our exclusive Journey of Discovery Community Spoiler

On November 14th 2025 the twenty-seventh set of the FFTCG Journey of Discovery will be released and once again SQUARE ENIX gave us the opportunity to present you an amazing spoiler!

 

We are confident that this card will definitely find its place in some decks.

The Card

Cindy

 

6CP, Earth

Backup
Job: Engineer

Category: XV

 

Card Code: 27-063H

 

 

If Cindy is on the field, Cindy can produce Ice or Lightning CP.

When Cindy enters the field, reveal the top 5 cards of your deck. Add up to 1 Earth card and up to 1 Ice or Lightning card among them to your hand and return the other cards to the bottom of your deck in any order.


Background Lore

Cindy Aurum, the granddaughter of Cid Sophiar, owes her mechanic skills to her grandfather and uses them to handle the daily business in her grandfather's Hammerhead gas station workshop.

 

When Regalia, the royal car belonging to Noctis and his friends, breaks down, they take it to the Hammerhead garage where they meet Cindy and Cid for the first time. Prompto immediately falls for the mechanic, and Noctis has to help him take a picture of her.

Cindy reappears several times later and repeatedly helps Noctis and his friends on their adventure.

 

In addition, Cindy also takes care of upgrading or personalizing the Regalia.

Cindy, the chief mechanic of the Hammerhead Workshop


Playability

With this card, Cindy gets her third variant in the FFTCG and like her first version from Opus XI, she is a 6 CP backup, but she can bring great efficiency when her effect goes through.

[12-121R] Noctis
[12-121R] Noctis

With her traits earth, lightning, and Category XV, Cindy fits perfectly into a typical Final Fantasy XV deck setup where Job Kingsglaive and Retainer complement each other and where cards like [12‑121R] Noctis or [9‑080R] Regis or even [11‑068C] Clarus can ensure a quick setup. Multi element cards like Noctis but also like [18‑124C] Billy Bob or [19‑112C] Larkeicus not only provide stability on the field, but also offer more flexibility in choosing the cards that Cindy brings from the deck into the player's hand. For example, if the choice falls on a lightning-earth card, the second card can still be a lightning or earth card.

 

With an [23‑062H] Emet‑Selch, Cindy can not only be searched from the deck, but due to her high CP cost, she also inflicts 8000 damage on an opposing forward when she enters the field. And when it comes to cards with high costs in earth and ice [11‑023H] Verstael is not far away either. In the past, strong decks with many characters of high CP costs around Verstael have repeatedly emerged and Cindy fits perfectly into this combo once again.

 

Last but not least, it's worth mentioning that Cindy also allows you to play an Ice LB-card even if the deck otherwise consists only of earth and lightning cards and the same is true, of course, for lightning LB-cards in a pure earth-ice deck.

 

So Cindy opens up countless possibilities and is a truly efficient card.

[18-124C] Billy Bob

[19-112C] Larkeicus

[23-062H] Emet-Selch

 [11-023H] Verstael


Conclusion

Cindy supports earth decks, which use ice or lightning or even both elements as an additional component and does this not only by efficiently digging cards out of the deck, but also by being able to produce CP of both elements. Given these conditions, decks will undoubtedly continue to utilize Cindy in the long run. She is definitely an all over very solid card.

 

But what do you think of Cindy? Do you think she can find her place in the meta? Let us know on FacebookTwitter or the DACH FFTCG Discord! If you haven't seen enough spoilers yet, you can find an overview of all previously published spoilers from Journey of Discovery on our spoiler page 


We would like to thank SQUARE ENIX and Hobby Japan for the opportunity to present another spoiler!